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Events, Places, Devices, Magics, and Beings


AHRIMAN
A magical being who fell to Asia from the stars around 8,000 B.C. Though the sex of this being is not known, its children, the original World Makers—Dao Changkratok, Edison Godfellow (aka Da Vinci), and Svetlana Frankivsk (the missing World Maker), among others—named him Ahriman after the omnimalevolent Persian spirit. They saw their parent only in their darkest dreams and its form always resembled that of a huge, bee-like creature, though with many eyes and infinite patience. Ahriman’s true origin and intent yet remains a matter of mystery and conjecture. Upon ascension to World Maker in the 18th century, Czarina Catherine Romanova also had visions of a similar creature she believed to be Ahriman.


ARIA MAGIC
Since the birth of the World Makers in the Bronze Age, only two ever possessed the power of aria, and both were women. The first, Dao Changkratok, lived in old Thailand and died at the hands of the Dio Soldati following an attempt to murder Edison Godfellow; the second was born Princess Fredericka Von Anhalt who later became Catherine Romanova, Czarina of All the Russias. The aria which channels the magical side of the Tao enables the World Maker who possesses it to access tremendous power, and in more unique ways. The World Maker literally sings complex spells from deep within herself, and in a style reminiscent of Italian opera.


ARMEW
Short for Aria and Magical Enhancement Web. A magi-tech Tao device created by Edison Godfellow that fuses with the neural architecture of a sorcerer, magician, or World Maker. It channels his or her will and amplifies any spell or matter-energy manipulation, and in a manner that disallows inappropriate, unwanted, or exaggerated effects that might prove harmful. The more powerful the magic being, the more enhancement potential of their power via the ARMEW. In this way, a hierarchy of power is maintained. A rank magician cannot, for example, utilize an ARMEW to make himself more powerful than a sorcerer.


CAIXA DE MUNDOS
Galician for “Box of Worlds.” An extremely powerful spell available to World Makers and high-rank sorcerers. The creation of Caixa de Mundos enables the user to effectively copy whatever object she or he wishes and store the copy in a container of choice—usually a small box or sphere on a chain. Once copied, the thing copied can be reproduced in its original size and form, and the amount of matter-energy able to be copied and stored, in magical theory, is nearly limitless. A capable sorcerer could, in fact, copy an entire moon, store it, and return it to existence at a chosen time, even use it to replace or “overwrite” an existing world. A related spell, the Gravar e Almancenar, is even more powerful, and could be employed in theory to copy the entire Earth in all its complexity down to the last molecule in the most primitive bacterium.


DARK HOUSE OF OZ
A creation of the Witch Queen (aka Mom Bee Coo, aka Nina Cohen) that periodically appears in the Deeper Lands of New Manhattan Oz at the hub of the four-quadrant land she created. The Dark House is always enormous in size, at times hundreds of feet tall, but its overall architectural appearance is never the same twice. Ordinary human exposure to the Dark House stimulates anything from bad dreams to psychotic breakdowns. The Dark House serves as the main psychoanalyst office of Nina Cohen—a forty-something Berkeley therapist possessed by the mysterious original alien from Orion who arrived on Earth and transformed itself into the Witch Queen.


DEEPER LANDS
A name coined for the totality of land that forms the very base of New Manhattan Oz—resting just above the city’s Operations and Security Command. The land was created and formed as a Neo-dimensional quantum environment wherein the ratio of normal distance to Deeper Land distance is 1/1000. The diameter of the Deeper Lands is therefore approximately 20,000 miles given that the diameter of the New Manhattan base is approximately 20 normal miles. The topographic features, flora, and fauna composition were determined by an invention of Edison Godfellow known as the Apparatus Creaturae. It effectively and randomly created various species of plants and animals while sculpting mountain chains, rivers, seas, lakes, plateaus, and much else of similar nature. The original motive for the creation of the Deeper Lands was to provide a habitat for humanity and its many future billions.


DIO SOLDATI
Italian for “God Soldiers.” Created, designed, and trained by Edison Godfellow as elite shock troops combining the best of magical Tao and military science—better known as “magi-tech.” A single Dio Soldati consists of a combat exoskeleton with six limbs, weapon packs, segmented armor, and sensor arrays. The tactical and engineering brain consists of a YJS-3.6 AI unit that interfaces with a New Human host. Non-EMP primary weapons include combat spells, nova burst, black hole effectors, particle disruptor beams, giga-electrics, black-plasma cannons, and others. The God Soldiers also fight in EMP environments (see below) through efficient utilization of sonic and kinetic weapons, including a pair of graphene broadswords. Each Dio Soldati employs six small stealth drones for purposes of reconnaissance nicknamed “blisters.” A typical Dio Soldati unit stands 15 feet tall and altogether packs a total punch equal to 923.4 megatons.


DJINN
Born of a powerful spell by a Celtic British sorcerer who turned an unruly clan of Neolithic Irish into even more annoying magical creatures. Djinns eventually spread around the world and into the Middle East where they became part of pre-Islamic folklore. They are known to hate humans in general, the English and Turks most of all. Roman Emperor Hadrian once observed, “Unless under spell or sword, djinns should be feared.” As a consequence of being so cantankerous, not many remain in the 21st century. Estimates vary, but most sorcerers agree not more than 700. Djinns procreate by laying eggs once every century or so. Their life spans are many times that of normal humans. Powers include ability to change shape into insects, serpents, hawks, and panthers; control of wind and fire, adoption of various human guises, and invisibility after dusk. Their normal appearance is that of a furry, lemur-like creature not more than three feet tall.


ELECTRO-MAGICAL PULSE (EMP)
A magical dampening field primarily utilized for military purposes during times of war that serves as effective countermeasure to both magical and non-magical Tao weapons—lasers, electricity, black-plasma, nova effects, particle beams, combat spells, etc. EMP can be maintained for minutes or days, the physical extent and duration of an EMP “bubble” dependent on the amount of energy deployed at inception. EMP can be produced either by spell or magical technology—the latter being a more powerful and durable source (unless born of aria).


FIESTRA NA VIDA
An advanced and utilitarian spell that creates “life windows” three to ten feet in diameter for purpose of observation, collection, and transport. The spell can “open a window” onto almost anything regardless of location, thus enabling panoramic viewpoint or microscopic examination. Objects can pass back and forth through the windows.


GALICIAN
A derivative of Latin in Northern Spain and the primary interface language chosen by the World Makers and utilized by all magical beings to tap and mold the magical side of Tao (see below). Early attempts to employ other languages were made, but none proved upon experimentation to be sufficiently precise, i.e., none allowed the threading of needles or the manipulation of microscopic fauna. The words of any spell, whether used to poach eggs or edit a storm pattern, must be spoken perfectly. Spells may be spoken in thought, but must be heard in the ear of the mind. The totality of spells, 33,569 of them, are listed and described in 28 volumes of collected spell code, and organized into a Spell Potency Hierarchy. Spells higher on the hierarchy can only be achieved by those magicians, spell captains, sorcerers, and World Makers who possess the power to goad them into results. A rank beginner magician may effectively access up to a hundred spells, and without the use of any device.


GRAND HUMAN TRANFIGURATION
Created and engineered by Edison Godfellow, the Grand Human Transfiguration consisted of a painstaking, Earth-wide remaking of the human species in the 21st century by means of magic and technology into a new species known as the Over Being, the Great People, or New Humanity. Those humans who survived the methodical cleansing and rigorous psychological tests of the much hated and praised Transfiguration were gifted with flawless superior form, enhanced strength and intellect, functional telepathy, as well as age-free immortality. However, the GHT was effectively canceled by Godfellow himself (upon returning from the future) before it transitioned into Phase II. However, he allowed the full implementation of Phase I which consisted of cleansing Earth of all the various levels and classes of sociopaths, borderlines, and narcissists. This decision was based on his firm belief that a future utopian society would never be able to mature and survive if the usual aggressive defectives remained alive to corrupt it.


KATHMANDU
The magical other side of Kathmandu is a fabled, mystical city of tower-like buildings, many a mile or more high, existing within the clouds of the Himalayas. Arranged and stacked in levels, similar to Buddhist sanctuaries in Nepal, it is home to a population primarily composed of Buddhist spell captains of various levels, and their families. The World Maker Niccolo Paginini rules as a philosopher magician king. It resides outside the normal time stream, composed of solid magic Tao many feet thick. The magical Kathmandu was birthed following the trial and death of Socrates by magical beings sympathetic to the philosopher. Rather than take revenge upon the Greeks, they sought seclusion in a world of their own conception.


LA MANCHA TOWER
A starscraper and former command center of Godfellow in London which housed War Tracker during the War for Utopia. The upper half of the tower was obliterated by anti-Godfellow forces intent on capturing War Tracker—a primary strategic goal during the time war conflict.



LANDS OF NEVER
Objects of rock and earth varying in size from several miles in diameter to over 200 miles. They exist in the Oz ether between New Manhattan and the Deeper Lands. Each individual Land of Never is possessed of its own unique environment, magical or non-magical parts depending on its purpose. An undefined percentage are meant to be evolutionary experiments, others serving as recreational worlds and/or places of habitation.


LA STELO PUNTERO
The Pointer Star. Name of the tallest starscraper in New Manhattan Oz, over three miles high, atop which sits the Heptagon—headquarters penthouse and office for the Governor of New Manhattan Oz, who is responsible for defense, administration, and pacification. The first Governor to occupy the office is Czarina Catherine Romanova. The Heptagon contains its own built-in ARMEW (see above). The bulk of the starscraper consists of living quarters, neo-space sectors, parks, offices, and recreation spaces.


LE PETIT SANGLIER
The Small Boar. Known not only for its superb French cuisine, but also for exquisite dishes from many cultures, it rests atop a sky island that orbits the city of New Manhattan. It features a permanent form of Fiestra Na Vida that opens a large window onto exotic and beautiful climes for the enjoyment of patrons. The wait staff are morph-droids who imitate the forms of famous actors of all sexes, and from all periods, even back to the earliest days of film, including Mae West, Mary Pickford, Charlie Chaplin, Humphrey Bogart, Greta Garbo, Grace Kelly, and Lauren Bacall, as well as cult figures like Bradford Dillman, Adam West, and Ed Wood Junior.


MAGI-TECH
General term for objects, devices, or artificial systems of any kind that are created using a combination of magical and non-magical Tao—in other words, magic and technology. The science of magi-tech was developed to an art by Edison Godfellow, known among magical beings throughout the cosmos to be Earth’s most brilliant inventor and nonesuch magical genius.


MEMENTO MORI
A philosophical reflection on mortality that goes back to Socrates, and a visual reminder that death is always near—usually depicted by a skull and often surrounded by other symbols. Piper Robbin wears a Memento Mori carved from ebony on a chain around her neck that is half face and half skull.


MOTHER YARROWS
The soul essence of famous female warriors from centuries past who willingly donate “years between seconds” to assist an elite corps of spell captains, sorcerers, and World Makers in the future. Channeled via magical yarrow sticks implanted in the spines of their hosts, they augment the natural power of the host once they possess the yarrow. Ongoing interface with the host is accomplished via magical sub-space telepathy. Mother Yarrow Mario of Pozzuoli is one of the most famous Mother Yarrows, having possessed the yarrow of World Maker Catherine Romanova (aka “Catherine the Great”).


NEO-DIMENSIONAL SPACE or NEOSPACE
Upon experimenting with magically enhanced forms of quantum and non-quantum space, Godfellow found that with sufficient Tao energy one could “stretch” normal space nearly indefinitely and stabilize it within a defined perimeter. As a practical application he created vast areas within the Oz City-Worlds and on select New Humanity fleet warships to allow for more suitable and expansive living space. He later discovered that one could also vary the ratio of real space to neo-space within the same container, thereby shrinking or widening as the need dictated.


NEW HUMANITY
The final evolutionary stage of the human species—aka Over Beings or the “Great People.” Created through genetic engineering, they remain forever young, immune to illness and disease, possessed of superior stamina, strength, enhanced agility, able to heal injuries at 34.8 times the rate of the normal human, as well as withstand up to 13,200 PSI and 2400 degrees Fahrenheit in the flesh. Each is possessed of four mini-hearts, interspecies telepathy, 2.5 telekinesis allowing levitation, and minimum 240 IQ, as well as the ability to neurally triple process, achieve Spell Captain rank, and filter oxygen from water. Individuals serve in the New Humanity Fleet as crew, Dio Soldati, and perform all Operations and Security Center functions in Oz City-Worlds.


OZ IN AETERNUM!
“Oz forever!” is the battle cry Piper Robbin shouts when leading troops into battle against the Witch Queen and her forces.


SEVEN CITY-WORLDS OF OZ
The seven city-worlds are Manhattan, Berlin, Istanbul, Kinshasa, Shanghai, Jakarta, and Buenos Aires. They serve two purposes. First, they provide utopian living space for the human species with ample room for population expansion, and second, they form an Earth defense system believed powerful enough to repel any form of alien invasion. The Oz theme was conceived by Godfellow due to his obsession with the popular Oz movie, and because he believed it symbolic of humankind’s best qualities. Each city-world consists of a crown sector that includes the former old city under a bio-dome and the new version directly beneath that exists in a condition of neo-dimensional space.


SHADOW BROKERS
Founded by master magician Cereus Malcolm, and originating in England during the 17th century, the Shadow Brokers became infamous for intricate and customized spell craft that allowed for breaking and entering all forms of protected spaces whether they be treasure vaults or burial crypts, above ground or below. In later centuries, they expanded their reach to include computer networks and personal electronic devices. As a matter of course, they evolved into the world’s best trackers, investigators, and spies. Cereus was later appointed by his fellow Shadow Brokers as Grand Master Mage and has retained this title well into the 21st century.


TAO
The basic essence of the multi-verse: energy and matter divided into a duality of magical and non-magical. Whether the two are actually distinct from each other based on reality or misperception is hotly debated among Tao physicists and magic scholars. Electricity and gravity are considered non-magical Tao, whereas spell-driven kinetics and anti-gravity are considered magical Tao; however, both types exist de facto and are utilized by intelligent species for purpo*ses of creation, alteration, and destruction. The existence of magical Tao is far more rare than non-magical, though large deposits have been found via radio telescope to exist in particular regions of the galaxy and beyond.


WAR FOR UTOPIA
Fought between the World Maker children of Ahriman to determine the destiny of Earth, and involving their two capital cities, London and Kathmandu. Though essentially a time war, the Nicholas Treaty drew the boundary lines of conflict from the year 1568 to an indeterminate future. The southern boundary of 1568 was chosen to prevent either side from accidentally disrupting the defeat of Ottoman Empire forces at the siege of Vienna. The boundary was enforced by a ring of magi-tech chrono satellites that annihilated any being or instrument crossing the line going south to the more distant past. World Maker Niccolo Paganini emphasized improvement of the moral and spiritual nature of humanity, as well as Earth harmony, whereas Godfellow, aka Da Vinci, emphasized genetic evolution, rule by sorcerer kings, and multi-verse exploration as key critical elements necessary for species survival. The War for Utopia concluded its first phase with a victory for Godfellow and London, however, a second phase (aka “World War Oz”) was later fought against an alien from Orion that called itself “The Witch Queen.”


WAR TRACKER
A magi-tech invention of Godfellow designed during the War for Utopia to keep perpetual and meticulous watch on all changes in the Earth time stream, thus enabling a warning and dispatch system that triggered magical military “black forces,” e.g., the Dio Soldati (see above), to restore the original stream should unwanted changes of any type or degree occur.


WORLD WAR OZ
The name often given to the second War for Utopia (see above). Once Edison Godfellow had defeated the forces of Kathmandu and won the first War for Utopia, he evolved humanity, transfigured Earth, and reached out to the stars, only to face an ignoble and catastrophic defeat at the hands of an Orion alien whose consistency and origin yet remain a mystery. In a desperate bid to prevent annihilation, Edison alone traveled backwards in time to New York City of 2038 A.D. on a mission to find his daughter, Piper Robbin, and ally with her, and others, to stop himself in the past before the Grand Human Transfiguration (see above) could provoke final disaster. Once he had succeeded in this mission, in part by creating the Seven City-Worlds of Oz (see above), a new war began, initiated by the same alien who defeated his fleet in Orion. A fragment of the alien had followed him back through time to Earth, intent on annihilating the planet, and thus, World War Oz began.


WINKIES
Inhabitants of the Winkie quadrant in the Deeper Lands. Unlike the Winkies of the original Oz, these Winkies resemble golden and hairless humans. Their oversexed recreational habits produce large numbers of Winkie babies who begin life as melon-like pods on the backs of their mothers. Winkies come in three sexes: male, female, and fem-two. All are well endowed, but the fem-two possess both breasts and penis, thereby having the ability to both ignite and nurture life. Winkie children grow quickly and within nine months are copulating freely. Their technology is Bronze Age. Winkies live in homes of mudbrick, wood, and straw, gather boolee berries, and engage in farming corn and wheat. Under most circumstances they are congenial and slow to anger. They worship a sun goddess named Ozma. During World War Oz, hundreds of them immigrated to Mars and began a new life there.


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